Reaper of Souls – 5 Reasons to Get It
It’s no secret that Diablo 3 is the lord of controversy.
Its launch was plagued with connection issues, always online DRM, and the auction house just to name a few. But the Diablo of today is a much different demon than the one that was released May 15, 2012. With the expansion Reaper of Souls that came out March 25th, me (and many others) can’t help but feel that this is the game that should have been released back in 2012. For any of you who may have doubts of your return to Sanctuary, here are 5 reasons why you should to jump back into the fight.
1. Loot 2.0
The new loot system added in RoS has turned the game on its head. Gone are the days where I’ll play for 6 hours straight on my Witch Doctor, just to get a two handed barbarian legendary. Gone are the days where instead of playing for gear, I’d be farming gold to spend on the Auction House. In Reaper of Souls you’re rewarded proper for the time you invest. That means you’ll be getting better drops more often, and you’ll be getting drops that actually impact how you play.
2. Adventure Mode
The end game of Diablo 3 consisted of farming a section of an act over and over and over (and over) again. Act 3 was popular for this, but after a while even the most resilient hero would just get bored. With the addition of Adventure Mode, the replay-ability of the game is increased in a big way. In adventure mode, you can go to any act, any zone, and at any time. Doing bounties (killing bosses, completing events) rewards gold, experience, blood shards (a new currency used to acquire random generated gear) and rift key-stones. What is a rift key-stone exactly?
3. Nephalem Rifts
Do enough bounties and you’ll eventually have 5 rift key-stone fragments. This allows you to open up a Nephalem Rift. These totally randomized dungeons have tons of monsters. It’s not uncommon to sometimes be fighting two elite packs at the same time. Everything in these dungeons is randomized, right from the tile set to the lighting, even the monsters that spawn. So you could be in the High Heavens fighting spiders from act one in the dark. Kill enough enemies and a rift guardian will show up. Hard to kill, but of course filled to the brim with loot and gold. It’s as awesome as it sounds.
4. Act V
After completing Diablo 3, the heroes of Sanctuary took a much needed break. Malthael, the self-proclaimed Angel of Death, seeks to harvest the souls of the living and wipe out sanctuary for good. Out of the frying pan and into the fire we go, this time into the darkest act Diablo has to offer. Devoid of the light and life that slipped into the Diablo 3 campaign, this is as grim as it gets. And clocking it at about 3-5 hours, depending if you take your time, it’s a nice chunk of gameplay.
5. The Music
Despite the grievances some players have with this game and the franchise, it’s near impossible to argue that the soundtrack to Reaper of Souls is anything but hauntingly beautiful. Every rise, every fall, every note fits so perfectly into the new act that it sounds almost cinematic. It enhances the gameplay at every level to the point where the hair on the back of my neck would stand up. Halo 3 was the only game to ever to do that to me personally, until now, and that says something.
Diablo 3 is at the state where it was meant to be. Yes, there are some issues still such as the lack of an offline mode. But these are superseded by everything this expansion has to offer. It’s more addicting than it ever was, and I can already tell that it’s going to be another long night in the world of Sanctuary.
Let me know in the comments what your favorite part of Reaper of Souls is!